Armor of the Horseman
by on
Armor of the Horseman
by on

Armor of the Horseman

Equipped creature gets +2/+2, has haste, can't
attack you or a planeswalker you control, and
can't be sacrificed.
At the beginning of each opponent's upkeep, you
may have that player gain control of equipped creature until end of turn. If you do, untap it.
Equip {3}

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