Twice Armored One
by on
Twice Armored One
by on

Twice Armored One
Twice Armored One

When Twice Armored One comes into play,
put two +1/+1 counters on it.
Kung Fu: Hexproof, Trample, "{u} or {e}: Twice
Armored One gets +1/+0 until end of turn.",
{u}: Twice Armored Onegains +0/+1 until end
of turn, or; if it has all four: {u}{u} or {e}{e} Twice
Armored One gains Indestructible until end of
turn. (Whenever a + 1/+1 counter is put on this
creature, chose one ability. It gains that ability so long
as it has a +1/+1 counter on it.) "Steel and Shell
Soldier from Blue

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