Armored Pyrohydra
by on
Armored Pyrohydra
by on

Armored Pyrohydra

{r}{r}: Armored Pyrohydra gets +3/+0 until
end of turn.
If Armored Pyrohydra would take damage,
halve that damage and round it down.
A hydra is bad enough, but when it has
nigh-impenetrable armor and breathes fire,
the only option is a panicked retreat.

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