Armoured Resilience
Warp Charge: 6
Target: Grey Knights Infantry within 12"
Duration: The Start of my next Psychic phase
Effect: -1 wound rolls against the chosen unit
The psyker channels the primordial energies of the
Empyreanthrough himself, infusing the armour of his
allies with its power, hardening the ceramite beyond
what could be achieved by human artifice
Card Comments