Arms of hadar
Range 10ft radius Duration Instantaneous Tendrils batter all creatures within 10 feet of you. They must make a Strength save. On a fail, a target takes 2d6 necrotic damage and can't take reactions until its next turn. On a success, it takes half damage and suffers no other effects. At Higher Levels: The damage increases by 1d6 for each slot level above 1st.
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