Artemis, Harbinger of War
by on
Artemis, Harbinger of War
by on

Artemis, Harbinger of War

Ward 2
At the beginning of combat on your turn, roll a
d6. All creatures you control get effects rolled
by the dice until Artemis, Harbinger of War,
leaves the battlefield.
Dice- 1: +1/+1, 2: Double Strike, 3: Haste, 4:
Menace, 5: Trample, 6: Vigilance.
{r}{g}{w}, Roll a d6
All players may play an additional land each turn.

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