Arthurs Revolver
Equip {3}.
Arthurs Revolver enters the battlefield with 5
bullet counter on it.
Whenever equiped creature attacks, you may
remove one bullet counter
from Arthurs Revolver. Equiped creature gains
Reach, First Strike and +3/+0 until end of turn.
{5}: Put five bullet counter on this card. Activate
only if there are no counter on Arthurs Revolver.
Card Comments