Artificer Spell List cont
2nd level:
Invisibility: up to 1 hour
Heat metal: 2d8 fire damage, bonus action on each turn to do dmg
again, CON saving throw
Artillerist spells:
Always prepared - shield - invisible barrier that adds +5 AC
Thunderwave - 15 ft cube, each creature in must make CON save or
take 2d8 thunder dmg and 10ft push back
Scorching ray - 3 rays of fire, range spell attack for each ray,
each ray does 2d6 fire dmg
shatter - loud ringing noise, each creature within 10ft radius must
make CON sav
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