Asora, Hero of Pierce
+3: Put a +2/+2 and Ward 2 counter on all white creatures. Gain 2
Life. You may use this ability only during the turn Asora comes
into play.
+2: Non-white creatures are -2/-2 and lose deathtouch, haste,
intimidate, menace, trample and protection from white until end of
turn.
-12: Gain 12 Life. Then each opponent loses 12 life, mills 12 cards
and sacrifices permanents with total combined mana cost of 12 or
greater.
Card Comments