Asphyx, Lost In Time
Lifeoink, Vigilance, Shroud
When Asphyx deals combat damage, exile it at the beginning of your
next end step. Take an extra turn. Return it to the battlefield at
the beginning of your next turn's end step
{g}{w}{u}{b},{t}: You may cast a Noble, Elf, Beast, or Dragon spell
from your hand without paying its mana cost. That spell gains Split
Second until end of turn
Card Comments