Asriel Dreemurr
Deathtouch, Double Strike, First Strike, Flash, Flying, Haste,
Hexproof, Indestructible, Lifelink, Menace, Reach, Trample and
Vigilance.
{t}{6} Until your next turn, your
life total can't change and you gain protection
from everything. All permanents you control phase out.
Card Comments