Astral Aim
Astral Aim has a warp charge value of
5. If manifested, pick a friendly GREY
KNIGHTS unitwithin 18" of the psyker.
Until your next Psychic phase, the unit
you picked is able to target enemy units
that are not visible to them, and units
they target with shooting attacks do not
gain any bonus to theirsaving throws
for being in cover
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