Astral Hole
Target creature you control phases out. If that creature was
targetted by a spell an opponent
controls you may counter that spell and put
a +1/+1 counter on that creature. You may
remove any kind of counter on that creature.
The creation of a temporary shelter within the Astral
plane that is nearly inaccessible by most means is
perhaps the strongest powers of the Astral mages.
Card Comments