At the Double
by on
At the Double
by on

At the Double

You can use this command ability after you de-
clare that a friendly unit will run. That unit
must receive the command. The run roll is
not made for that unit. Instead, 6" is added to
that unit’s Move characteristic in that phase.
The unit is still considered to have run.

Eager for battle, the warriors pick up their pace and
surge towards the enemy.

Love this card?

Support Rooted_Guardian_Gaming's creations
with a gift of Premium Membership!

Gift

Card Comments