AT THE DOUBLE
by on
AT THE DOUBLE
by on

AT THE DOUBLE

At the Double
You can use this command ability after you
declare that a friendly unit will run.
That unit must receive the command.
The run roll is not made for that unit.
Instead, 6" is added to that unit’s Move
characteristic in that phase.
The unit is still considered to have run.
(Eager for battle, the warriors pick up their
pace and surge towards the enemy)

Love this card?

Support gbrial's creations
with a gift of Premium Membership!

Gift

Card Comments