Athena
•Enhanced Body: Body is cheap and caps at 10.
•Enhanced Power: Power is cheap and caps at 10.
•Power Armor: Has armor equal to Power.
{bull}Pragmatic: Inflicting Trauma does not cause you
to lose Belief. GM has to cure Belief in you first
-Rage: For 2 Turns The Character has to spend
at least 3 Energy per Turn (even if Power is less
than 3), and cause as much Damage as possible.
Card Comments