Attendant to the Meek
Defender, Shroud
If an opponent controls a creature with power 3
or greater on their first turn, you may cast
Attendant to the Meek for {w} your first turn.
Non-Angel creatures with power 3 or greater
don't untap during their controller's untap step.
If you control a non-Angel creature with power
3 or greater, Attendant to the Meek loses
Defender and gains Flying.
Card Comments