Aurora, Apprentice Enchantress
Cooperative Antimagic (If you control another
Wizard, all your creatures may get Hexproof)
Break Enchantment-When Aurora enters play,
exile target enchantment from the game.
{1}{b}{g},{t}: Dominate Monster-Take control of
target creature until you lose control of Aurora.
{g}: Heroism-Give target creature +1/+1 until
end of turn.
Card Comments