Avoiding A Trap
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Avoiding A Trap
by on

Avoiding A Trap

Target Pureblood gets +2/+0 and Indestructible until end of turn.

Storm {w}{w}{r}{r} (If Storm is activated, copy this spell as many times as the number of spells casted by you this turn.)

Sometimes, one's gotta overdo himself. There are traps everywhere. -Xeno

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