Azrael, Bringer of Death
+3: Exile the top five cards of target opponent's library, you may
put any enchantments or artifacts onto the battlefield under your
control.
-1: Search your library for an artifact or an enchantment and put
it into play, it can not be effected by spells or abilities until
your next turn.
-6: Emblem: Artifacts/enchantments you control have protection from
everything;Beginning of your upkeep you gain one life for each
Art/Enc in play.
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