Bad Blood
by on
Bad Blood
by on

Bad Blood

When a fighter under the effects of this chem
suffers one or more Wounds and/or Flesh
Wounds, all fighters in base contact with them
must make an Initiative check. If this check is
failed, they are considered to have taken a hit
from a weapon with the Toxin trait.
This stimm contains genophaic haem-mimics that
modify the subject's haemoglobin. This makes the
blood highly toxic to all but the carrier, a single drop is enough to kill if it touches another fighter.

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