Bael'og, the Cold Flame
Other skeletons and spirits you control get +1/+1 for each soul counter on the field.
On the Block - At the beginning of combat on your turn, choose up to one that wasn't chosen last turn.
• Belog must be blocked this turn if able.
• Belog cannot be blocked this turn.
Whenever you deal combat damage to a player, you may put a soul counter on up to X target permanents, where is
X the damage dealt.


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