Bag of Tricks (Tan)
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Bag of Tricks (Tan)
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Bag of Tricks (Tan)

As an action, pull from the bag and throw a ball up to 20ft. It transforms into a creature. The creature vanishes at the next dawn or at 0 hp.
As a bonus action, you command what action it takes on its next turn, it's movement or general orders. In the absence of such orders, the creature acts appropriately to its nature.
Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.

{1}Jackal, {2}Axe Beak, {3}Baboon, {4}Ape,
{5}Black Bear

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