Bag of Tricks (Tan)
As an action, pull from the bag and throw a ball up to 20ft. It
transforms into a creature. The creature vanishes at the next dawn
or at 0 hp.
As a bonus action, you command what action it takes on its next
turn, it's movement or general orders. In the absence of such
orders, the creature acts appropriately to its nature.
Once three fuzzy objects have been pulled from the bag, the bag
can't be used again until the next dawn.
{1}Jackal, {2}Axe Beak, {3}Baboon, {4}Ape,
{5}Black Bear
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