Bandit Camp
by on
Bandit Camp
by on

Bandit Camp

Bandit Camp enters the battlefield with two
Mission counters on it.
{t}, Remove a Mission counter: Gain control of
target creature until end of turn. Untap it. That
creature cannot attack this turn unless it has
Haste. Activate only as a sorcery.
{t}, Sacrifice a creature you control: add two
Mission counters to Bandit Camp.

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