BanjoHammer
by Anonymous Goblin on

BanjoHammer
BanjoHammer

Warhammer (Bludgeoning damage)
—2d8 + Proficiency + Bard Level
Banjo
—When you play (as a main action), up to two creatures of your choice in a 25 ft radius must
make a DC 16 INT saving throw.
—On failed save take 4d6 psychic damage, on success, only 1d6 and one of the 5 strings breaks
(after 5 breaks the banjo must be restrung)

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