Batman, Dark Knight
by on
Batman, Dark Knight
by on

Batman, Dark Knight

Dark Justice — Double all damage Batman
would deal.

At the beginning of each end step, if Batman dealt
damage to another creature this turn, put a +1/+1
counter on him.

{1}{g}: Regenerate Batman. (The next time he would
be destroyed this turn, instead tap him, remove him
from combat, and heal all damage on him.)

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