Battleaxe
Damage - 1d8 (1d10)
•Spend 1AP, make your next attack with
advantage, it crits if the dice rolls top 3 results.
•One-handed, spend 1AP, to roll 1 additional
dice on hit that can explode.
•Two-handed, spend 1AP, to target 2 contiguous spaces in reach and
attack both.
{bull}Once per turn, deal half damage to make a give
your target disadvantage on their next roll.
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