Battlesnake
L8 M6 R4 Cyborg. Terrifying. Huge 13.
Slither: Battlesnake does not have to stop it's
movement when entering water spaces.
Hypno-Gaze 16: After moving and Before attacking. Choose any small
or medium figure within 6 clear sight spaces of Battlesnake.
Roll
D20 16+ the chosen figure cannot roll any defense dice if attacked
by Battlesnake this turn.
Coil Crush: When attacking any non huge figure, If Battlesnake
inflicts at least 2 wounds, D20 15+ destroy th
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