Beach Ball of Destruction
The user may take an action to inflate the ball and another action to spike it 50 ft. The ball when making contact with the ground explodes in a 20 ft radius dealing 8d6 of either lightening, cold, radiant or fire damage. Then is flattened and can not be inflated until the next day. Any intelligent creature within five feet of the targeted location may make a saving throw (dc= 8+ Thrower’s dexterity modifier + proficiency) to redirect the ball at a range of 50 ft.
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