Beedrill Bug/Poison
Energy{e}{e}{e}{e}{e}
Focus Energy{e}{e}{e}: Beedrill gains +1 on Hit Roll during next
Combat Phase.
Pursuit{e}{e}, Range1: deal {1} Dark, if
target
pokemon moves away from from Beedrill during the Movement Phase,
deal an additional {2} Dark.
Pin Missle{x}, Range2: Pay
{x}, Deal {1} Bug per successful hit. For each roll that is a 1,
Return 1{e} at the Start phase.
Card Comments