Beguiling Arrow (enchantment)
The creature hit takes an extra 2d6 psychic damage, and choose one
ally within 30 feet of the target. The target must succeed on a
Wisdom saving throw, or charmed by the chosen ally
until the start of your next turn. Charm ends early if the chosen
ally attacks the charmed target, deals damage to it, or forces it
to make a saving throw. The psychic damage increases to
4d6 at 18th level in this class.
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