Behavior Chart
by on
Behavior Chart
by on

Behavior Chart

When Behavior Chart enters the battlefield, if this is the first time an artifact named Behavior Chart has entered the battlefield, each player gets ten behavior counters.
Whenever a player causes another player to gain life, draw cards, or get permanents, that player gets a behavior counter.
Whenever a player causes another player to lose life, mill or discard cards, or lose permanents, that player loses a behavior counter.
A player with no behavior counters loses the game.

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