Belmont's Edge
220000 hp, 80000 mana, 2500 hp regeneration
7500 mana regeneration, 9 to all elements
90% chance to cause Bleed, 80% to Paralyze,
50% to Mute, Blind, Distress, Confuse, Charm
1350 to all stats, 2500 to all maximum stats
1d10 x 1d100 x P (mind) + 1d100 x S (matter)
Grants Soul Ripping, Deathless Act, Mind Larceny.
When you Soul Rip, double the damage of
Belmont's Edge until end of encounter.
You become resistant to Matter, Mind and Gravity.
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