Bemol, Mad Philomancer
{t}: Double the number of +1/+1 counters on
Bemol, Mad Philomancer. You lose life equal
to its toughness.
At the end of your turn, Bemol, Mad
Philomancer deals damage equal to its power
divided as you choose among one or more
other creatures. Put a +1/+1 counter on it for
each creature that dies this way. If there are no
other creatures on the battlefield, your life total
becomes 1 and flip a coin instead. If you
lose the flip, you lose the game.
Card Comments