Bermuda, Magical Barbarian
by on
Bermuda, Magical Barbarian
by on

Bermuda, Magical Barbarian

Wild Magic Rage — At the beginning of
each combat phase, roll a d12.
1-3 | Prevent the next 2 damage that would be
dealt to Bermuda this turn.
4-6 | Deal 2 damage to the player that attacks or
blocks Bermuda.
7-9 | Target opponent discards 1 card at
random, and you draw 1 card.
10{dash}12 | Creatures you control gain +2/+2 and
Trample until end of turn.

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