Bident of Calling
(Requires Attunement)
You have a +1 bonus to attack and damage.
When thrown, hit or miss, it will return to you at
the end of your turn. On a critical hit, a creature
with an innate swim speed must make a Wisdom
saving throw DC 15 or be charmed by you for 1
minute.
You may cast Control Water. Once this
ability has been used, it cannot be used again until
the next dawn.
You are under the effect of Water Walk.
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