Binding Tendrils
At the end of your Movement phase, you can
select one enemy unit within 18" of and visible to
this Psyker and roll one D6:
• 1: This Psyker's unit suffers D3 mortal wounds
• 2+: Until the start of your next Movement
phase, halve the Move characteristic of models in
that unit and halve Advance and Charge rolls
made for that unit.
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