Binding Tendrils
by on
Binding Tendrils
by on

Binding Tendrils

At the end of your Movement phase, you can
select one enemy unit within 18" of and visible to
this Psyker and roll one D6:
• 1: This Psyker's unit suffers D3 mortal wounds
• 2+: Until the start of your next Movement
phase, halve the Move characteristic of models in
that unit and halve Advance and Charge rolls
made for that unit.

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