Blasmophuss Act of Peace
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Blasmophuss Act of Peace
by on

Blasmophuss Act of Peace

For seven turns, no player may attack, make any one attack with cards effects or abilites, deal any combat damage, destroy lands, mill, make any player discard cards, destroy any permaments under anyones control, steal there permanents, or steal life. If any player does this, they lose the game.

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