Bloody Cavern
Imprint ~ You may exile an instant or a sorcery
spell from your hand that's black or red. If you do Bloody Cavern
enters the battlefield tapped and
with 3 charge counters
{t}: Add {b} or {r}
{1}{b/r}{b/r}, {t}, Remove charge counter from Bloody Cavern: Cast
copy of imprinted spell.
Card Comments