Bloom, Nature's Echo
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Bloom, Nature's Echo
by on

Bloom, Nature's Echo

At the beginning of each combat you may have Bloom become a copy of target non-artifact creature with base power and toughness 5/5 until the end of turn, except it has Bloom's abilities.

When Bloom becomes a copy of a creature put a flying counter on it if it has flying, repeat the process for deathtouch, double strike, indestructible, hexproof, haste, lifelink, menace, reach, trample, and vigilance.

{3}: Move any number of counters from Bloom to another target creature.

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