Bloom, Nature's Echo
At the beginning of each combat you may have Bloom become a copy of
target non-artifact creature with base power and toughness 5/5
until the end of turn, except it has Bloom's abilities.
When Bloom becomes a copy of a creature put a flying counter on it
if it has flying, repeat the process for deathtouch, double strike,
indestructible, hexproof, haste, lifelink, menace, reach, trample,
and vigilance.
{3}: Move any number of counters from Bloom to another target
creature.
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