Blueskin, Steed of George
Saddle Up - At the beginning of combat on your
turn, you may draw a card. If you do, exile a
creature card from your hand, and return all
other cards exiled with Blueskin, Steed of George
to their owners hands.
Trample
When Blueskin, Steed of George attacks, it
becomes a copy of the exiled card until end of
turn, except its name is still Blueskin, Steed
of George and it has trample. Then it gets +2/+3
until end of turn.
Card Comments