Bonecandle Staff
by on
Bonecandle Staff
by on

Bonecandle Staff

Light the bones as an action to cast light and
shadow in a 10 ft. wide, 60 ft. long beam.
Creatures in the beam heal 1d4+1 hp at the start
of their turn (track hp healed), up to 4 turns. As
another action, twist the staff to change the
patterns. Each creature in the beam must make a
DC 15 Con save or take necrotic damage equal to
the total hp healed. Half damage on a save.
Add a fresh bone every 1d6 times it is lit.
A gnarled black staff with blackened bones hanging
from the top, bu

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