Book of Genesis
by Anonymous Imp on

Book of Genesis

At the end of your combat turn, if you
healed yourself or an ally for 10 or more, create an astral spirit with ten hit points
and 1d6 damage that fights for you until
the end of combat.
Astral spirits attack the nearest
enemy each turn if able.

Love this card?

Support 's creations
with a gift of Premium Membership!

Gift

Card Comments