BOOMING BLADE
Make a melee attack . On a hit, the target suffers
the weapon attack’s normal effects and then
becomes sheathed in booming energy until the
start of your next turn. If the target willingly
moves 5ft or more first, the target takes 1d8
thunder damage, and the spell ends. This spell’s
damage increases at 5th level, the melee attack
deals an extra 1d8 thunder damage, and instead
2d8 damage if the damage the target takes for moves
11th level (2d8 and 3d8) and again at
17th level (3d8 an
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