Breath Weapon: Fire
When you take the Attack action on your turn,
you can replace one of your attacks with an exhalation of magical
energy in a 30-ft. line that
is 5 ft. wide. Each creature in that area must
make a Dexterity saving throw (DC 14). On a
failed save, the creature takes 2d10 fire damage.
On a successful save, it takes half as much
damage. You can use your Breath Weapon 4
times, and you regain all expended uses when
you finish a long rest.
Card Comments