Brightwing, Faerie Dragon
by on
Brightwing, Faerie Dragon
by on

Brightwing, Faerie Dragon

Flying
7 XP: {2}{g}, {t}: Target creature you don't
control loses all abilities and becomes a 1/1 green
pig until end of turn.
10 XP: {2}{g}, {t}: Creatures you control gain
hexproof until end of turn.
Forecast — {3}{g}{g}, Reveal Brightwing from
your hand: At the beginning of your endstep, if
target legendary creature you control is still on
the battlefield, put Brightwing from your hand
onto the battlefield. You gain 8 life.

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