Buoyancy
School: Transmutation; Level: wizard 2
Casting time: 1 immediate action; Components: V
Range: close (25 ft. + 5 ft./2 levels); Targets: one medium or
smaller object or creature/level
Duration: up to 1 round/level
Saving Throw: Will negates
The affected targets become incredibly buoyant, floating naturally
on any water at least 1 foot deep. An affected creature that
deliberately tries to submerge must succeed at a DC 20 Swim check
every round to stay underwater. If a target spends at least 1 round
o
Card Comments