Burn It All Down
As an additional cost to cast this spell, exile a land
you control and two red cards from your hand.
Burn It All Down deals up to 10 damage divided
as you choose among any number of targets.
Players cannot be dealt more than 5 damage this
way. If a creature dealt damage this way would
die this turn, exile it instead.
Ashes to ashes, dust to dust.
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