Burning Hands, Lvl 1 Spell
Range: Self (15-foot cone)
Saving Throw: Dexterity
Each creature in a 15-foot cone must make a
saving throw. A creature takes 3d6 fire
damage on a failed save, or half as much damage
on a successful one. The fire ignites any
flammable objects in the area that aren’t
being worn or carried.
The damage increases by 1d6 for each slot
level above 1st.
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