(C) Spirit Guardians - V,S,M
Protective spirits flit around you in a 15-foot Emanation for 10
minutes. They appear fiendish.
• When you cast this spell, you can designate creatures to be
unaffected by it.
• Other creature’s Speed is halved
• Whenever a creature enters or ends its turn there, the creature
must make a Wisdom saving throw. On a failed save 3d8 Necrotic
damage, half on success.
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